latest news

Event Information

Date 11th November 2009 Time 1pm- 4pm Location The Waterfront Building University Campus Neptune Quay Ipswich IP4 1QJ

continue reading...

    Suffolk e-learning Resources

    Game Based Learning

    Resources

    40 free tools for learning

    40 education apps for the iPhone

    Game Based Learning Resources from Real Projects

    Websites

    http://floodsim.com

    http://www.virtualpeteacher.co.uk

    Wired Teachers

    Learning and Teaching Scotland – Game Based Learning Resources

    Stressmeless – Revision Game

    News Reports and Papers

    New Start To School Day – The Nintendo

    Games to increase learning’s appeal

    Futurelab – Games and Learning Report

    Sony – Using the PSP in Education (opens PDF)

    Nintendo Wii could help Doctor’s prepare for surgery

    Video

    Project Natal Video

    The Twitter Experiment UT Dallas

    Johnny Lee Remote Wii Hacks – turn a wii remote into an interactive whiteboard

    Video Games and Learning Lecture from Edge Online

    Playing Tetris on a building

    Presentations

    Dan Mayers and Adam Mayes Presentation

    Norfolk elearning forum – 1st Session – reference material

    In our first session David Patterson referenced a number of books:

    Michael Allen:     “creating successful e-learning – a rapid system” Pfeiffer (Wiley) ISBN 0-7879-8300-4

    Jon Ingham:      “ Strategic Human Capital Management” – Butterworth-Heinemann ISBN -13 978-0-7506-8134-6

    Jay Cross:      “Informal learning” Pfeiffer (Wiley) ISBN-13 978-0-7879-8169-3

    Second Life – John Helmer

    Learning Light have very kindly donated a whitepaper on Second Life.

    John Helmer wrote about Second Life…

    “Many people see in Second Life an opportunity to carry out learning projects that constraints of geography or cost would make impossible through traditional, real world means. Others see in it a chance to engage a younger generation of learners1 impatient with the traditional forms of Education and Training. Beyond these more immediate concerns, many see in it a way to advance the practice of learning itself, creating new pedagogies, and extending and modifying old ones. Many, again, including large corporate companies such as IBM and Intel, see it as the shape of things to come – a proof of concept for the emerging 3D internet.”

    Click here to download PDF

    Rapid elearning – A quick guide

    David also spoke about Rapid elearning during his presentation. He has provided this guide to rapid elearning which you are free to download.

    It includes tips and advice about how to create rapid elearning material as well as how to re-use existing content.

    Click here to download PDF

    Virtual Worlds

    This whitepaper discusses second life and virtual worlds. In particular it looks at Second Life as a learning environment taking into account the advantages and disadvantages.

    Click here to download PDF

    e-learning – what is it good for?

    A free paper from Learning Age Solutions aimed at those taking their first steps with e-learning. It looks at where e-learning works well, and also where you should consider other training methods.

    Click here to download PDF

    Bookmark and Share

    Booking Form

    BOOK NOW TO RESERVE YOUR PLACE!

    Save time, book extra spaces now!